Trade Routes (fan expansion for Tapestry) (2024)
Players
1–5
Playing time
90–120 min
Age
12+
3.00
Average rating
3
Ratings
0.00/5
Weight
Designer:Mike Young
Publisher:Interactivities Ink
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 9, Luck 9, Interaction 6, Complexity 0, Theme 5
Strategy9.0
Luck9.0
Interaction6.0
Complexity0.0
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
CivilizationExpansion for Base-gameFan ExpansionIncomeI Cut, You ChooseResource to Move
Overview
This fan expansion allows you to use a new resource (Cargo) to take an entirely new kind of turn, a Trade turn.
With 2 new civs, 6 territory tiles, 2 landmark cards, 5 Tapestry cards, 7 Tech cards, and 53 Trade Rout cards, this is a full expansion for Tapestry, and works well with all the official expansions.
This is an unofficial, print and play, fan expansion for Tapestry.
Not available yet
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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