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From Richmond to Harrisburg, from Baltimore to Staunton, maps of SJW, HCR, RTG, SIV, GTC, 1 mile/hex
Stonewall jackson way and Here come the rebels maps together, including Alexandria minimap.
My attempt at overlaying the game map over a modern map.
Game map showing Shapsburg area. Location of the Battle of Antietam.
GTC plus 3 others
Here Come the Rebels - Units Markers Front
HCR Scenario 3 setup - McClellan's Opportunity Sept. 15th 1862
Selfmade counters for HctR (my copy missed some)
BGG.CON 2012
BGG.CON 2014

Here Come the Rebels (1993)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
7.69
Average rating
409
Ratings
3.35/5
Weight
#4750
BGG rank
Top 5,000
Designer:Joseph M. Balkoski
Artist:Charles Kibler, Keith Rocco
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarHexagon GridDice Rolling

Overview

This is the second game in the Great Campaigns of the American Civil War series. It covers the Antietam campaign.

This simulation of the Antietam campaign is the second volume in Avalon hill's new series of strategic Civil War games.

Unlike most Civil War games, which concentrate on specific battles, Here Come the Rebels! portrays an entire two-week military campaign. The Confederate player's objective is to secure Maryland for the South, the Union player's goal is to drive the Rebel army out of Maryland. Here Come the Rebels! is easy to learn, and several scenarios can be played to completion in an hour. The two beautiful maps in the game portray northern Virginia and Maryland as it was in 1862, including roads, turnpikes, railroads, rivers, mountains, cities, and towns. These highly accurate maps are based on original Civil War maps in state and county archives. In the game, players control Union and Confederate armies in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game. Here Come the Rebels! is sure to appeal to all those with an interest in this dynamic period of American history. FEATURES ¤ Corps Leaders * Infantry and Cavalry units ¤ Artillery values * Union forts * Railroad movement ¤ Force marches * Burning Railroad stations * Rain ¤ Union command paralysis * Union garrison of Harpers Ferry ¤ Flank attacks * Grand assaults ¤ Depots * Foraging * Pennsylvania Militia ¤ C&O Canal aqueduct SCENARIOS

South Mountain Harpers Ferry-Crampton's Gap McClellan's Opportunity The Baltimore Raid The Battle for Washington From Frederick to Sharpsburg (Advanced Game, short version) The Maryland Campaign (Advanced Game, long version) How to Join Stonewall Jackson's Way (Volume I) with 'Here Come the Rebels!

CONTENTS:

2 Counter Sheets 2 22" x 32" Mapsheets Rules Booklet 2 Charts and Tables Cards 3 Display Cards 2 6-sided dice 1 Counter Tray

TIME SCALE: One day per turn MAP SCALE: One mile per hex UNIT SCALE: Divisions and brigades (with corps leaders) PLAYERS: One, two, or teams PLAYING TIME: 1 hour for introductory scenarios, 2 to 12 hours for other scenarios (from the back of the box)

Expansions

Rebels in the White House
The Skirmisher #1
The Skirmisher #2
Not available yet

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