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Front Cover
Go for the Krill: Darker Waters 3D Box

Go For The Krill: Darker Waters (2025)

Players
2–7
Playing time
20–25 min
Age
8+
7.50
Average rating
2
Ratings
0.00/5
Weight
Designer:Rusty Lumpkin, Sam Pak
Artist:Amy Pak
Publisher:Three Nail Games, LLC
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 0, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-game

Overview

In the darkest reaches of the sea lie the ocean’s fiercest and most deadly creatures. As the commotion overhead signals it’s time to feed, they come up from their slumber to join the fray. Likewise, beasts of the air dive deeper than ever so they, too, can fill their bellies with krill.

Go For The Krill: Darker Waters expands the base game's options by adding more interactive creatures to players’ hands, Mission Cards that raise the stakes by adding new avenues to gain points, and even a way to break ties when cards cancel. Additionally, components to support a seventh player are provided, making games of Go For The Krill even more exciting.

—description from the publisher

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