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My cat Lulú in the box of 1856,  just moments before closing the game and take it to my friend Manrico for Charity Auction in favor of his son.
Map of current railroads in upper Canada as shown on Google Maps
18EZ stands on the shoulders of giants
1856 end game
1856 main map redesign including overview map and realistic coast line
Full Layout of Components
The gameboard
Showing net worth of each player as a game progressed. The formation of CGR changed the derivative for the last ORs. 2 companies with diesels beat CGR with a 5,5,6 train stock.
box cover (bigger image)
(BGG con '06) The 6 train is bought, and the Canadian government calls in all the outstanding loans. The Grand Trunk, THB, and WGB all fold into the new Canadian Government Railroad.

1856: Railroading in Upper Canada from 1856 (1995)

Players
3–6
Best: 4, 5
Playing time
300–300 min
Age
14+
7.46
Average rating
1,373
Ratings
4.25/5
Weight
#2190
BGG rank
Top 5,000
Designer:Bill Dixon
Artist:Mike Russo, Chris Vande Voort, John Kamacher
Publisher:Mayfair Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 7, Complexity 8.5, Theme 5
Strategy10.0
Luck3.0
Interaction7.0
Complexity8.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicTrainsTile PlacementStock HoldingAuction / BiddingNetwork and Route Building

Overview

This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is widely-regarded as one of the best. Plus each 18xx title adds new and different elements to the game.

This game features the formation of the Canadian Government Railroad, and government loans as well as major obstacles for railroad growth. A game is finished when the bank runs out of money or one player goes bankrupt, and the player with the greatest personal holdings wins.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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