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Witchcraft: Midnights (2024)

Players
2–6
Best: 3, 4, 5
Playing time
20–40 min
Age
12+
7.85
Average rating
23
Ratings
2.00/5
Weight
Designer:Maxine Metzger
Artist:Maxine Metzger
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExpansion for Base-gameSet CollectionOpen Drafting

Overview

When the moon rises, the witches gather for a friendly strife: They exchange crystals for ingredients, which they need to conjure spells. For successful spells, they gain magic. Who will be able to gather enough magic the fastest?

Witchcraft: Midnights is an expansion which spices up the base game by adding global events that are triggered whenever a witch casts a spell, making it harder to plan ahead and adding more surprises each round. Witchcraft: Midnights also comes with five new familiars, whose abilities are more confrontational than the ones in the base game.

—description from the designer

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