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Korea counters
Later in the plastic box
box opened, counters in plastic tray under flaps to right
Flat Box Cover
SPI - Korea Countersheet Front

Korea: The Mobile War 1950-51 (1971)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
5.82
Average rating
72
Ratings
2.71/5
Weight
#24701
BGG rank
Outside top 5,000
Alternate names:Test Series Game 12: Korea
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareKorean WarHexagon GridDice Rolling

Overview

KOREA is a division level game of the police action during 1950 and 51.

3 scenarios: 1) The 17 turn Invasion Scenario (North Korea invades the South) 2) The 9 turn Intervention Scenario (Chinese forces attack overextended U.N. units occupying North Korea) 3) The 21 turn Stalemate Scenario (U.N. forces gradually grind the Communists back toward the 38th parallel)

255 Counters

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