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Example of play
The Great Hunger
Game board
Setting up for a demo game at the Circle DC game convention.

The Great Hunger: Ireland's Tragedy in the 19th Century (2026)

Players
2–5
Best: 3, 4
Playing time
60–90 min
Age
14+
6.48
Average rating
48
Ratings
1.67/5
Weight
#23114
BGG rank
Outside top 5,000
Designer:Kevin McPartland, Jerry Shiles
Artist:Knut Grünitz
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.3, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalPost-NapoleonicArea MovementArea Majority / InfluenceInterruptsCard Play Conflict ResolutionAlliancesHot Potato

Overview

The Great Hunger begins as a game that simulates good times in Ireland at the start of the 19th century, as the Irish population expanded - thanks to the potato. This new crop was a godsend, allowing people to raise enough food for a whole family on a small, rocky plot of land. They became dependent on the prolific tubers. But in 1845 the blight arrived, utterly destroying the potato harvest.

Dependence on a single variety and growing on marginal land helped the blight; soon hunger and disease spread through the island. British economic policy discouraged assistance, fearing a collapse of farm prices and a population dependent on public welfare. But assistance did arrive, often from unexpected sources. Some people found work in new industries, or on the expanding English estates. Millions emigrated, booking passage on dangerous “coffin ships”, usually heading to America. The famine was a defining moment in the history of Ireland, as well as the USA and other countries. Today it is remembered by the Irish people as "an Gorta Mór" – The Great Hunger.

Players represent families of tenant farmers and itinerant field hands. At first, your people will grow, using the events on the top half of your cards to help add more population cubes to the map. But then the blight arrives, and you use the events on the bottom half: finding aid or employment for your people, scrambling to the emigrant ship, or representing the spread of disease and English estates.

The game ends when the "Blight Abates" card is drawn. The player with the most population wins.

—description from the designer

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