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Map - from after TFG discovered colour but before they discovered colour sense.
Cover
You can see on the top of the sheet that "Omega Race 18" has been blacked out by the publisher.
Sample counters
Map detail

Checkpoint Omega (1983)

Players
2–6
Best: 3, 4, 5, 6
Playing time
60–60 min
Age
10+
6.22
Average rating
31
Ratings
1.86/5
Weight
#23946
BGG rank
Outside top 5,000
Designer:Larry Ray Sims
Artist:R. Vance Buck, Alvin Belflower
Publisher:Task Force Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 7, Complexity 3.7, Theme 6
Strategy7.0
Luck9.0
Interaction7.0
Complexity3.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameRacingVariable Player PowersHexagon GridDice RollingGrid MovementPlayer EliminationRaceVariable Set-upMovement PointsLine of Sight

Overview

This SF race-and-combat game, yet another permutation on the "Death Race" theme, is set on a post apocalyptic Earth whose World Government has set up violent New Olympics to entertain the survivors. The game concerns one event, the Open Terrain Vehicle Race between heavily armed teams; the winner is the first (or only) team to get one of their vehicles or racers to all sixteen checkpoints and back to Checkpoint Omega.

This is Task Force Game #1026, one of their series of microgames.

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