Checkpoint Omega (1983)
Players
2–6
Best: 3, 4, 5, 6
Playing time
60–60 min
Age
10+
6.22
Average rating
31
Ratings
1.86/5
Weight
#23946
BGG rank
Outside top 5,000
Designer:Larry Ray Sims
Artist:R. Vance Buck, Alvin Belflower
Publisher:Task Force Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 9, Interaction 7, Complexity 3.7, Theme 6
Strategy7.0
Luck9.0
Interaction7.0
Complexity3.7
Theme6.0
This game's strategy, luck, interaction, complexity and theme.
Science FictionWargameRacingVariable Player PowersHexagon GridDice RollingGrid MovementPlayer EliminationRaceVariable Set-upMovement PointsLine of Sight
Overview
This SF race-and-combat game, yet another permutation on the "Death Race" theme, is set on a post apocalyptic Earth whose World Government has set up violent New Olympics to entertain the survivors. The game concerns one event, the Open Terrain Vehicle Race between heavily armed teams; the winner is the first (or only) team to get one of their vehicles or racers to all sixteen checkpoints and back to Checkpoint Omega.
This is Task Force Game #1026, one of their series of microgames.
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