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Prototype components, photo by @spaghettiandmeeples
Prototype components, photo by @spaghettiandmeeples

Falling (2026)

Players
1–4
Best: 3, 4
Playing time
90–120 min
Age
12+
7.96
Average rating
285
Ratings
2.60/5
Weight
#5366
BGG rank
Outside top 5,000
Designer:Kentaro Yazawa (矢沢 賢太郎)
Artist:別府さい (Sai Beppu), Tomohiro Tsugawa
Publisher:Capstone Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.2, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.2
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationModular BoardVariable Player PowersArea Movement

Overview

One day, a tower fell from the sky, and in Falling you are an explorer searching for valuable relics and other items in that crumbling tower. By placing special devices in the tower, you increase the income of certain resources in the game, but as the round progresses, the towers collapse and these devices are returned to the players, granting them an even larger bonus! Additional bonuses can be obtained by converting resources using cards to create combos or by scoring victory points.

During set-up, players choose one of twelve sidekicks that each provide a unique ability. Solo play is also available.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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