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SundayQuest Adventures: The Rise of Fellmarg (2022)

Players
2–5
Playing time
60–240 min
Age
10+
9.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Giles McNeill
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 0, Theme 10
Strategy5.0
Luck7.0
Interaction7.0
Complexity0.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureExpansion for Base-gameBookFan ExpansionThird-party ExpansionCooperative GameRole Playing

Overview

Quest book containing five exciting adventures for our Heroes.

The Rise of Fellmarg continues where Wizards of Morcar left off. It is assumed that players will have completed and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar expansion packs to the original game.

The Rise of Fellmarg has been designed to fit in with the original UK release of Hero Quest in the late 1980s. It should be compatible with either the original European or U.S. releases of HeroQuest (1989-1991). It can also be played with the more recent re-release of Hero Quest (2021).

—description from the designer

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