Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Science Fiction
A preview of Twilight City at the dealer show in September.
Twilight City 2
Twilight City on the table (photo by Piller György)
Twilight City on the table (photo by Piller György)
Twilight City on the table (photo by Piller György)

Twilight City (2024)

Players
1–4
Best: 2, 3
Playing time
120–120 min
Age
14+
7.94
Average rating
69
Ratings
4.00/5
Weight
#12952
BGG rank
Outside top 5,000
Designer:Pierrot
Artist:Zoltán Nagy
Publisher:Private Moon Studios
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 8, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity8.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionAction PointsGrid MovementContractsZone of ControlMulti-Use Cards

Overview

Twilight City offers an immersive experience for expert players. As a group of partisans, you share the common goal of undermining the dictatorial regime of the Governor in the smog-ridden metropolis, but you also compete with each other for prestige points.

Twilight City is a complex game with a rich variety of mechanics, including tableau building and resource management. It also provides a solo mode, which introduces unique and challenging solutions to the base rules. The game lasts for an unspecified number of rounds. You have 12 movement points available before your in-game day ends. However, closing the day is not synchronous between players. If you fail to finish your activities in time or have not saved enough money for your expenses (e.g., the daily mandatory oxygen intake), you will have less time available the next day. Everything starts with a single Main Action, which is either playing a card or selecting a card from the display – and there are multiple ways to do these. Playing a single card comes with a multitude of consequences and further options, including movement in the city and a variety of actions accessible through clever selection mechanisms. Each player builds a row of cards in front of them. When certain visual elements of two adjacent cards connect, you collect resources accordingly, and your income also derives from the card row. Resources are used to craft the items needed for various sabotage actions, and you also have several options to spend your money, including infiltrating the corrupt government apparatus.

Moving in the city is tricky because you must avoid the formidable Police Airship that hovers above the streets, constantly changing its position. This is crucial because every time someone is spotted by the Airship, things become harder for all players.

—description from the publisher

Expansions

Twilight City: Maurice – The Cooperative Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.