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Age of Rifles: American Civil War Branch - Full Rules - 1st page

Age of Rifles (2008)

Players
2
Playing time
0–0 min
Age
8+
9.00
Average rating
1
Ratings
2.50/5
Weight
Designer:Markus Stumptner
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 5, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarPost-NapoleonicHexagon GridChit-Pull SystemDice Rolling

Overview

The Age of Rifles system is a fast, low to moderate complexity, brigade-level game of mid-19th century battles, combining a grand tactical perspective (battle strategy, not micromanagement) with a focus on a historically sound use of your units. It is a descendant of the Last Battles of Napoleon system, incorporating a modern, fire-based combat system, an interactive chitpull sequence of play, and an orders system. It is intended to provide the feeling that order-based systems of much greater complexity and playing time provide, by omitting tactical detail such as formations and facing. Seen from the other side, it is intended to be Blue & Gray: Four American Civil War Battles but with a historical feel in play.

Currently there are refits for Gettysburg: Lee's Greatest Gamble, Seven Days Battles, and The Atlanta Campaign: Bald Hill and Ezra Church.

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