Age of Rifles (2008)
- This game: Strategy 9, Luck 10, Interaction 5, Complexity 5, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
The Age of Rifles system is a fast, low to moderate complexity, brigade-level game of mid-19th century battles, combining a grand tactical perspective (battle strategy, not micromanagement) with a focus on a historically sound use of your units. It is a descendant of the Last Battles of Napoleon system, incorporating a modern, fire-based combat system, an interactive chitpull sequence of play, and an orders system. It is intended to provide the feeling that order-based systems of much greater complexity and playing time provide, by omitting tactical detail such as formations and facing. Seen from the other side, it is intended to be Blue & Gray: Four American Civil War Battles but with a historical feel in play.
Currently there are refits for Gettysburg: Lee's Greatest Gamble, Seven Days Battles, and The Atlanta Campaign: Bald Hill and Ezra Church.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
View on BoardGameGeek ↗%3Astrip_icc()%2Fpic5394509.jpg&w=3840&q=75)
%2Fpic4732928.jpg&w=3840&q=75)
%2Fpic513065.jpg&w=3840&q=75)
%2Fpic3198559.jpg&w=3840&q=75)
%2Fpic7083452.jpg&w=3840&q=75)
%2Fpic9402040.jpg&w=3840&q=75)
%2Fpic2336287.jpg&w=3840&q=75)
%2Fpic4667915.jpg&w=3840&q=75)
%2Fpic2808484.jpg&w=3840&q=75)