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Game over. The Yssaril manage to conquer the universe. A close second: The mighty Sardakk who were responsible for the downfall of the human race.
Hope's End - Yssaril Race Card (Front)
Cover
Hope's End - Rulebook Front Cover
Hope's End - Planetary Deed Cards #2 of 3 (Front)

Twilight Imperium: Second Edition – Hope's End (2001)

Players
2–6
Playing time
240–240 min
Age
12+
7.30
Average rating
173
Ratings
3.50/5
Weight
Designer:Christian T. Petersen
Artist:Christian T. Petersen, Scott Schomburg, Brian Schomburg
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 9, Interaction 10, Complexity 7, Theme 7
Strategy10.0
Luck9.0
Interaction10.0
Complexity7.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCivilizationScience FictionWargameNegotiationExpansion for Base-gameSpace ExplorationTile PlacementTradingModular BoardVariable Player PowersVotingHexagon GridDice RollingVariable Phase Order

Overview

The only expansion for Twilight Imperium: Second Edition introduces two new races—the Yssaril Tribes and the Mentak Coalition—and adds shock troops and race leaders, new Political and Action Cards, Deed Cards for tracking income and influence, and new map board tiles including a nebula and a "gravity rift".

Shock troops are elite ground forces, and some specifics are tied into Hope's End, a new planet in the map tiles. Each race has three "race leaders" which are of 5 different types; each adds different abilities to troops, planets, or systems. The "gravity rift" map tile will send ships that enter it in a random direction when they exit.

Part of the Twilight Imperium Series.

Expands:

Twilight Imperium: Second Edition

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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