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Le Poème de Véhégor
Vehegor box
BackCover of French expansion “Le Renversement”
Cover of French expansion “Le Renversement”

The 7th Citadel: Season 2 Collector's Box (2026)

Players
1–4
Best: 1
Playing time
5–1000 min
Age
14+
8.53
Average rating
59
Ratings
0.00/5
Weight
Alternate names:La 7e Citadelle: Boîte Collectionneur Saison 2 +6 more
Designer:Bruno Sautter, Ludovic Roudy
Artist:Ludovic Roudy
Publisher:Serious Poulp
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 0, Complexity 0, Theme 10
Strategy5.0
Luck5.0
Interaction0.0
Complexity0.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyExplorationAdventureExpansion for Base-gameModular BoardCooperative GameHand ManagementGrid MovementSolo / Solitaire Game

Overview

For slave-gardeners who already have the Collector’s Core Box and want to face a new Threat, while adding some fresh new twists to the game!

The First Garden as well as the upgrade pack (a dozen errata cards and some errata stickers to correct texts in the dialogue book and the Threat leaflets), and the stretch goals from the Kickstarter campaign (including The Reversal) will be pre-packaged inside the Season 2 Collector's box which includes the free expansion Vehegor’s Poem, a new 15-hour campaign unlocked during the Kickstarter, in the spirit of the "curses" from The 7th Continent.

Vehegor's Poem is a new game campaign, but it is not a Threat! Instead, it is a “Curse”!

For those of you who are not familiar with our previous game The 7th Continent: its story campaigns were called Curses, which work in a slightly different way to the Threats in The 7th Citadel.

It does not require a Threat Booklet, but it does require having the base box as well as the Threats "The final throne" and "The first garden," since it uses the Dialogue Book “A”. It also starts after the introductory scenario “A new beginning”.

It is open-world: this adventure gives you total freedom to explore however you wish. You will initially have only a very vague idea of how to accomplish the task that falls to you to lift this curse. You’ll need to explore the Collapsing Lands to find out...

It is lengthy: reaching each of the key stages of the adventure and overcoming the curse will require at least fifteen hours of play.

It is demanding: returning to the Citadel will not allow you to regain life points, nor to unlock your "Hope reborn!" cards.

The First Garden is a new Threat that will take you to whole new regions of the Collapsing Lands. Includes:

1 Threat booklet (44 pages, 14.8×21 cm (A5), two-sided full-colour stapled) 1 Dialogue Book "A" (80 pages, A5, two-sided full-colour perfectbound) 1 rule sheet (A5, single-sided full-colour) 2 Citadel leaflets (Achievement Trackers) (A4, two-sided full-colour) 126 cards (unique ID numbers K1460 to K1585) (80×80 mm)

The 7th Citadel: The Reversal is a Kickstarter exclusive expansion requiring only the core set. This expansion includes alternative Terrain and Event cards which add new twists and variations to the introductory scenario "A New Beginning", ensuring a fresh experience every time you play!

30 cards 1 rule sheet

Expansions

The 7th Citadel: Three Good Fellows
The 7th Citadel: Stranded Remains
The 7th Citadel: Bookworm
Not available yet

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