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The game box, components and interior insert.
A fully set-up game for the river side of the board.
A close-up of the separate support board.
A close-up of a game in progress on the fortress side of the board.

General Orders: Sengoku Jidai (2025)

Players
2
Best: 2
Playing time
30–30 min
Age
14+
7.67
Average rating
293
Ratings
2.50/5
Weight
#5777
BGG rank
Outside top 5,000
Designer:David Thompson (I), Trevor Benjamin
Artist:Tanner Staheli
Publisher:Osprey Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 5, Theme 5
Strategy9.0
Luck4.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameArea MovementWorker Placement

Overview

Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II.

General Orders: Sengoku Jidai pits two competing daimyo against one another in a fight for control over crucial battlefields in 16th-century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts — all while protecting your vulnerable HQ. This standalone game introduces new strategic waterways, ships, and devastating siege weaponry across two battle maps.

From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision-making of worker-placement games.

—description from the publisher

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