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printed version
playing at the plane picture
sample Monster cards
Super Delve re-theme by Jeffrey Barnes.
Rules and the cards - dungeon and hero cards.

Delve the Card Game (2009)

Players
1
Playing time
30–30 min
Age
0+
6.12
Average rating
81
Ratings
1.45/5
Weight
#22346
BGG rank
Outside top 5,000
Designer:Drew Chamberlain
Artist:A. Tran
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.9, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.9
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyAdventureFightingPrint & Play

Overview

Goal:

Make it through the entire dungeon with a surviving hero.

Rules:

Pick one of the four heroes that you will use for the game. Your starting vitality is shown on the card. This is used for both your health and your attack value. Damage will drop your vitality and if it ever reaches zero the game is over. Items will modify your attack value when determining the outcomes of battles, but they do not add to your health. For example, if your base vitality is 5, and you have taken 4 damage, 1 more damage will end the game even if you have a weapon that adds 2 to your attack.

Pick one non-epic item to start the game with. Unless otherwise specified, your hero can only carry two items. Shuffle the remaining non-hero cards. This is the draw deck.

Start turning over the cards in the draw deck, one at a time and resolving them until you either reach the end of the deck and have won, or your hero is dead.

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