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Rogue Dungeon: Castles (2026)

Players
1–3
Playing time
30–60 min
Age
12+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Chad Randall Maniccia, Albert Danysh
Artist:Jon Smith
Publisher:Cerberus Gate Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 3, Complexity 0, Theme 10
Strategy5.0
Luck10.0
Interaction3.0
Complexity0.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyDiceExplorationAdventureMedievalExpansion for Base-gameTradingCooperative GameRole PlayingHand ManagementDice RollingSolo / Solitaire GameOnce-Per-Game AbilitiesEventsCritical Hits and FailuresDie Icon ResolutionCard Play Conflict ResolutionRe-rolling and LockingFinale EndingMultiple Maps

Overview

Venture into an ancient gothic stronghold ruled by cunning vampire lords. Each castle section offers distinct maps and eerie chambers where secrets and dangers abound. Choose your entry point, forge your path, and determine the ending you deserve. With 70 rooms, 20 monsters, 8 maps, 3 bosses, and more treasure than your rogue can carry, this expansion also introduces 3 heroes: the Goliath Warlord, Tabaxi Vampire Hunter, and Tiefling Trickster (Illusionist), alongside 12 hero meeples.

—description from the publisher

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