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Cranium: Hoopla
Game components
Cranium: Hoopla
Timer, play deck, and first cards in teh "Hall of Fame"...
2004 Hoopla by CRABIUM Inc.

Cranium: Hoopla (2002)

Players
2–99
Best: 6
Playing time
20–20 min
Age
13+
6.19
Average rating
1,012
Ratings
1.27/5
Weight
#6684
BGG rank
Outside top 5,000
Designer:Richard Tait, Whit Alexander
Artist:Damon S. Brown
Publisher:Cranium, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.5, Theme 3
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.5
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Card GameWord GameTriviaParty GameReal-timeCooperative GameHand ManagementPaper-and-PencilActing

Overview

A timed version of Cranium, designed for two or more players to play cooperatively.

Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and trying to get the other players to guess what is on that card as quickly as possible.

The four types of clues that can be given to describe your cards are:

Cloodle - provide clues by drawing and doodling Tongue-Tied - use alliteration to give as many clues as possible that start with a single letter Soundstage - act out or provide sound effects for clues (but you can't use words!) Tweener - give hints in the form "It's bigger than blank but smaller than blank", using two objects that imply the answer

After someone guesses the card in play, stop the timer and draw a new card from the Play Pile. The next player takes the die and repeats the same process, until either no cards are left or the available 15 minutes are gone.

Players who are stuck on a particular card can choose to discard that card, but two new cards must then be added to the game instead - one card is placed directly in that player's hand, and a penalty card is added to the Play Pile.

The game is won by all players if they can work together to guess all of the cards in play before the timer runs out.

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