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Lunch [atop a Skyscraper] components
Worker
Lunch [atop a Skyscraper] components
Lunch [atop a Skyscraper] game

Lunch [atop a Skyscraper] (2025)

Players
2–4
Best: 3, 4
Playing time
25–30 min
Age
12+
7.52
Average rating
52
Ratings
2.00/5
Weight
#15613
BGG rank
Outside top 5,000
Designer:Eloi Pujadas
Artist:Jordi Velázquez
Publisher:Kokorïn Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Set CollectionPattern BuildingTurn Order: Time Track

Overview

In 1932, when an advertising agency sent a photographer on assignment, it was not customary to attribute authorship to their works. The taking of ‘Lunch atop a Skyscraper’ was no exception: the scene was part of an advertising campaign for the GE Building (also known as 30 Rockefeller Plaza) in New York and involved eleven models posing for the shot. When the photograph became world-famous, efforts were made to find out who had taken it, but ‘Lunch atop a Skyscraper’ is now considered the work of an anonymous author. In the game, you take on the role of a photographer competing to complete an assignment for an advertising agency: achieve the highest score by taking the photograph, emulating ‘Lunch atop a Skyscraper’. Collect Worker tiles and arrange them to form your scene, scoring points for the longest continuous series of each of the 8 model characteristics.

This game is the start of a series of games, the ‘Flash-black series’, which take as their starting point an iconic photograph.

—description from the publisher

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