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Fortunes of Scoundrel Bay (2025)

Players
1–4
Best: 3
Playing time
75–120 min
Age
14+
7.31
Average rating
349
Ratings
3.33/5
Weight
#5851
BGG rank
Outside top 5,000
Designer:Eilif Svensson, Åsmund Svensson, Vegard Eliassen Stillerud
Artist:Billy Christian, Sylvain Leroy
Publisher:YOKA Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 7, Complexity 6.7, Theme 6
Strategy5.0
Luck6.0
Interaction7.0
Complexity6.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

AdventurePiratesPick-up and DeliverVariable Player PowersHand ManagementArea Majority / InfluenceEventsVariable Set-upTrack MovementMulti-Use Cards

Overview

You have finally reached the archipelago of Scoundrel Bay! Here, amidst treasures and dangers, fortune awaits any crew daring — or foolish — enough to seize it.

In Fortunes of Scoundrel Bay, players are pirate captains who try to collect the most gold by conquering harbors, seeking hideouts, delivering crates, digging up treasures, and gaining reputation by fighting monsters. During the game, each player builds up their crew to unlock stronger actions such as digging for treasure, invading hideouts, and picking up and delivering crates. On your turn, play one card from your hand and choose one of three actions for it:

Recruit Sail and shoot monster Invade

You may not pick the same action you took on your previous turn. The deck contains 84 unique, multi‑use cards, and every card works with all three actions. After each of five reefs, you resolve an event and feed your crew. The game ends as soon as a captain crosses the fifth reef. Sailing quickly shortens the game, but racing ahead might leave your engine too weak to claim victory.

In the box, you'll find unique player power tiles, asymmetric player boards, screen-printed captain figures, screen-printed pirate ship figures, 108 pirate figures, event cards, and a lot more.

Fortunes of Scoundrel Bay is a high interaction game in which players compete to gain area‑majority over lucrative islands, outpace foes in an open draft of crew cards, race to engage monsters before others can, and outwit captains in tense blind bids — all without resorting to negative or take‑that attacks.

—description from the designer

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