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Box mockup
Korean edition
Trismegistus Familiar KO

Trismegistus: Familiars (2026)

Players
1–4
Playing time
90–120 min
Age
14+
7.47
Average rating
18
Ratings
0.00/5
Weight
Alternate names:트리스메기스투스: 패밀리어
Designer:Daniele Tascini
Artist:Vesna "vesner" Redesiuk, Katarzyna Bekus, Wiktor Kozyra, Anna "Mikado" Przybylska
Publisher:CMON Global Limited +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 0, Complexity 0, Theme 7
Strategy5.0
Luck10.0
Interaction0.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceExpansion for Base-gameAnimalsAction PointsVariable Player PowersOpen DraftingDice RollingSolo / Solitaire GameTurn Order: Pass OrderEnd Game BonusesVariable Set-upContracts

Overview

Even during the 19th century alchemists couldn’t secure their labs from the mischievous pets. Animals require a lot of attention, and it is well-known that when bribed with some shiny objects, they would calm down. However, familiars are not just charming common pets - when tamed, they can aid you in your work, lending their unique abilities!

This expansion introduces to the game Familiars - tiles gained at the end of the first and second round. Familiars will influence the Transmutations in the section they occupy. At first they show their mischievous side bringing a disadvantage for a player. However, if players decide to spend a few resources the Familiars require, they will gain powerful positive effects.

—description from the publisher

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