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Box art
First game.
Exploration of the pit
The game comes with a small expansion, Nightmare. This adds new challenges should you defeat the siege.

The Siege of Shaddis Horne (2026)

Players
1–4
Best: 1
Playing time
10–40 min
Age
10+
8.29
Average rating
57
Ratings
2.25/5
Weight
#12902
BGG rank
Outside top 5,000
Designer:Paul Stapleton
Artist:Paul Stapleton
Publisher:Bedsit Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 4.5, Theme 6
Strategy5.0
Luck7.0
Interaction5.0
Complexity4.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyCooperative GameArea MovementDice RollingAction / EventMinimap ResolutionSudden Death Ending

Overview

The fairies have gone mad. Their once quaint magic threatens all of Brighthelm, and the golems they created to protect the villages are now tearing them apart. Now the little forest town of Shaddis Horne, with its elemental college, is under siege. The fairies know that without this source of magic, Brighthelm’s chemists will be dealt a severe blow. They must be stopped. Your Hawkguard soldiers have been sent to repel the fairies and their minions, inspire the villagers and keep Shaddis Horne standing until the siege is over. It won't be easy.

The Siege of Shaddis Horne is a co-operative resource gathering tower defence game with a smattering of push-your-luck dungeon crawling to boot.

—description from the designer

Not available yet

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