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Preview
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Hyperstar Run: Trapped (2025)

Players
1
Best: 1
Playing time
15–15 min
Age
8+
7.75
Average rating
4
Ratings
1.00/5
Weight
Designer:Scott Almes
Artist:Mari Buzanova
Publisher:Button Shy
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction2.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExpansion for Base-gamePrint & Play

Overview

As if the Hyperstar base wasn’t already dangerous, the enemies have set traps throughout the level. Watch your step or you’ll end up in serious trouble!

Trapped 6-card expansion features trap cards that complicate your path forward. Revealing one might extend your combo—or activate a trap that sets you back.

Whenever you combo your way into a facedown level card, it might be a trap. Flip a trap card, and if it connects to your combo line, it replaces the next level card. This might extend your combo, or it might spring the card’s trap! If a trap has been triggered, it has an immediate negative effect as well as an enemy that must be defeated before you can continue moving.

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