Tiny Towns: Underground (2026)
Players
1–6
Playing time
45–60 min
Age
14+
8.33
Average rating
6
Ratings
0.00/5
Weight
Designer:Josh Wood, Peter McPherson
Artist:Gong Studios
Publisher:Alderac Entertainment Group
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 5, Luck 9, Interaction 3, Complexity 0, Theme 0
Strategy5.0
Luck9.0
Interaction3.0
Complexity0.0
Theme0.0
This game's strategy, luck, interaction, complexity and theme.
Abstract StrategyPuzzleCity BuildingExpansion for Base-gameAnimalsVariable Player PowersPattern BuildingVariable Phase OrderPlayer EliminationSolo / Solitaire GameTurn Order: ProgressiveFollowEnd Game BonusesVariable Set-upSquare GridGrid Coverage
Overview
Space is tighter than ever, so the creatures of the forest have begun building downward in Tiny Towns: Underground.
These new underground buildings leave room on the surface for resource cubes, allowing you to begin your town in the center for a change. Cottages are being replaced by stylish Turf Homes, and a collection of other underground constructions allow for new possibilities as you break ground on your next village.
—description from the publisher
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