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Dying Light: The Board Game – Windmill Expansion (2026)
Players
1–4
Playing time
60–120 min
Age
14+
10.00
Average rating
1
Ratings
0.00/5
Weight
Publisher:Glass Cannon Unplugged
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 5, Luck 9, Interaction 0, Complexity 0, Theme 9
Strategy5.0
Luck9.0
Interaction0.0
Complexity0.0
Theme9.0
This game's strategy, luck, interaction, complexity and theme.
HorrorVideo Game ThemeZombiesVariable Player PowersCooperative GameDice RollingSolo / Solitaire GameScenario / Mission / Campaign Game
Overview
This expansion includes a 24 cm tall Windmill miniature, a new Power Station building, a dedicated scenario in which the Runners have to reach the top of the Windmill before the bandits while being chased by hordes of Infected, Ledges—a new environmental feature that expands upon the core Parkour rules—fall damage mechanics making use of Soft Landing tokens, the Grappling Hook, Challenges—a new type of mission card—and Dark Hollows—alternative Nest tokens offering high-rarity loot.
—description from the publisher
Not available yet
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