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APEX: Carnivore @SPIEL’25
APEX: Carnivore stand background @SPIEL’25

APEX: Carnivore (2026)

Players
1–2
Best: 2
Playing time
20–30 min
Age
10+
7.17
Average rating
73
Ratings
2.25/5
Weight
#15090
BGG rank
Outside top 5,000
Designer:Fulvio Flamini, Lea M. Trenkwalder, Hendrik Poulsen Nautrup
Artist:Alexander Rommel
Publisher:OneStone Studios
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 7, Complexity 4.5, Theme 5
Strategy5.0
Luck9.0
Interaction7.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDicePrehistoricFightingAnimalsEducationalOpen DraftingDice RollingDeck, Bag, and Pool BuildingPlayer EliminationTurn Order: Stat-BasedStat Check ResolutionChaining

Overview

APEX: Carnivore is a fast, head-to-head evolution deckbuilder where both players start from the same Miacidae ancestor and branch toward one or more of three carnivore families - Felidae (cats), Ursidae (bears), and Mustelidae (weasels). Each trait you add reshapes how your species hunts, defends, and outmaneuvers its rival.

The goal is to drive your opponent’s population to zero and become the apex carnivore.

Your deck is your species. Each round you draw a hand of traits and activate them. To activate a trait - or to evolve a new one from the shared pool - roll a d20 against its Difficulty Class. Succeed and the effect triggers or the new trait mutates your species deck. There is no currency: your die and engine determine what you can activate and acquire. Active modifiers apply to every check that turn, rewarding timing and sequencing.

After both players have activated their traits, their species fight for survival - compare total Power and Defense; any excess reduces the opponent’s population. Initiative may let you act first, while natural selection keeps decks lean and the game fast. Solo rules and 3–4 player free-for-all (with two copies) are included.

—description from the designer

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