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This is only an impression drawing and it's drew by Photoshop. I'm trying to built a big background card and some transparent counters in order to create such a 3D effect.
General Bluecat considers the wisdom of a drive through town in August '44
Game board with good resolution
Bought on ebay. Apart from the box which is a bit tattered everything is in pristine condition. Unpunched counters, unused AAR sheets, the Tank Cards still bound together, rulebook and sheets in perfect condition and even came with a mini catalogue, adver
Patton's Best
Campaign game, day 7/30
PB-pnp-minitank
Game components
Examples of new vehicle counters (top)
The Sherman is positioned to make a strong attack on the Pz IV. The first round is HE and hits. Rate of fire is achieved but the 2nd round, AP, is a miss. The HE round disabled the Pz IV's track, immobilizing it.

Patton's Best (1987)

Players
1
Best: 1
Playing time
30–120 min
Age
12+
6.78
Average rating
821
Ratings
3.18/5
Weight
#5003
BGG rank
Outside top 5,000
Designer:Bruce Shelley
Artist:Charles Kibler, George I. Parrish, Jr.
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 4, Complexity 6.4, Theme 6
Strategy7.0
Luck9.0
Interaction4.0
Complexity6.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISecret Unit DeploymentRole PlayingArea MovementPaper-and-PencilSimulationDice RollingArea Majority / InfluenceSolo / Solitaire GameScenario / Mission / Campaign GameEventsMinimap ResolutionVariable Set-up

Overview

This is a solitaire game involving tank command-- that is you control a Sherman tank (17 variations) and command a crew assigned to the 4th Armored Division as you move out of the "Cobra Breakout" following the Normandy invasion.

You and your tank move into a new territory and deal with German defenses situated in northern France and, as the campaign game goes on, across the Rhine and into Germany. You will need to make life and death decisions in managing your crew's actions, your tank's facing, and attempt to take out enemy forces without losing your tank (which is extremely challenging). The combat system utilizes an "area map" for the larger scale movement of your "task force" but then cleverly switches to an abstracted "Battle Board" when contact is made with the enemy. Many time you are ambushed. Sometimes you are the "lead tank" and draw the enemies fire. Other times you may actually have some High Velocity Armor Piercing loaded in your gun when you meet up with that Tiger lurking over the hill...

For those of you who like to roll percentile dice --this game's for you!

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