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The Magic Tower - 3D Box
Wandering Towers: The Magic Tower - Capstone Games Front
Board with expansion modules
De Betoverde Torens: De Magische Toren - Hot Games - Box Cover
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Wandering Towers: The Magic Tower (2025)

Players
2–6
Playing time
30–30 min
Age
8+
7.89
Average rating
48
Ratings
0.00/5
Weight
Alternate names:De Betoverde Torens: De Magische Toren +3 more
Designer:Wolfgang Kramer, Michael Kiesling
Publisher:ABACUSSPIELE +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 4, Complexity 0, Theme 6
Strategy5.0
Luck5.0
Interaction4.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-game

Overview

Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep… but if it’s covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there’s a witch roaming the path. Trapping her will fill a potion bottle, but you don’t want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower’s magic.

Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep!

This expansion consists of 5 expansion modules, which can be combined arbitrarily. The 5 modules are:

Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on Spiderweb - Move the same amount of steps that took you on the spiderweb again Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces) Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask

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