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Close up of my F1-home-made version: the plastic cars (5 plus 1 Ferrari!) and oildrums.
My homemade Ausgebremst, with player color markers, dual-sided pit markers, and cards from Phase 10 and Flinch.
F1-home-made Nurburg-Ring inside my foldable frame.
An overview of my F1 home-made version. Cards, dashboards, tracks and circuit summary are in the files folder. Note the folded frame to hold the two half-boards together.
Close up of my MotoGP-home-made version: the plastic bikes and oildrums.

Ausgebremst (1993)

Players
3–6
Best: 5, 6
Playing time
45–45 min
Age
10+
6.87
Average rating
260
Ratings
1.63/5
Weight
#8097
BGG rank
Outside top 5,000
Designer:Wolfgang Riedesser
Publisher:ASS Altenburger Spielkarten
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingSportsModular BoardHand ManagementRaceTrack Movement

Overview

Using the basic system pioneered in Ave Caesar, this racing game casts the players as race car drivers. Players use cards to move their cars forward a number of spaces, however the tracks often have 'choke' points where few cars can race side-by-side (not unlike Kramer's Detroit/Cleveland Grand Prix system). The track is constructed from three double-sided half-boards, which can be combined in a number of different ways for easier and harder tracks. For the advanced game, each player's movement cards can be divided different ways, depending on the strategy that he wishes to employ for the given track.

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