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Conquest & Tragedy (2025)

Players
3–6
Playing time
0–0 min
Age
12+
10.00
Average rating
2
Ratings
0.00/5
Weight
Designer:Craig Besinque, Marten Raadsveld
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 2, Interaction 10, Complexity 0, Theme 5
Strategy10.0
Luck2.0
Interaction10.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameEconomicExpansion for Base-gameWorld War IICampaign / Battle Card DrivenArea Majority / InfluenceTech Trees / Tech TracksAlliancesMovement Points

Overview

Conquest and Tragedy allows players to combine Triumph and Tragedy (T&T) and Conquest and Consequence (CnC) to play out the events of 1936-45 on a worldwide basis using the popular T&T system. Three partnerships oppose each other, and only one of them will win. Each partnership has one faction in the European Theater (ETO) and one in the Pacific Theatre (PTO). The game allows for 3-6 players, so players may control one or both factions of a partnership.

The Communist factions are the “USSR" (European Russia) and the “Soviets" (Siberian Russia plus Mao’s Red Chinese). With east and west Russia being a single nation, this naturally is a tight cooperative partnership with the advantage of geographical unity.

The Militarist factions are the Axis (Germany-Italy) in Europe and Japan in Asia. They have a solid but more limited partnership that suffers from severe geographical separation. They do have a military head start on the other factions. The Capitalist factions are "Western Europe" (Britain and France plus the Asian/Pacific British Empire) and the USA, which has a seaboard in each theatre.

The Capitalists initially do not cooperate but with diplomatic effort can become the most effective partnership of all. They begin unprepared militarily but have superior economic potential.

Team play and world-wide perspective make this combined game even more interesting and challenging than the standalone games.

—description from the publisher

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