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Adventure cards are placed in unused quest regions at the beginning of Age and provide bonuses or penalties for demigods.

Veiled Fate: Adventures Micro-expansion (2025)

Players
2–8
Playing time
60–90 min
Age
14+
7.83
Average rating
10
Ratings
0.00/5
Weight
Publisher:IV Studio
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

BluffingDeductionExpansion for Base-gameAction PointsVotingHand ManagementHidden RolesDeduction

Overview

This micro-expansion introduces six quest-sized Adventure cards. At the start of each Age, these cards are placed in unused quest regions, where they create new opportunities and risks. Players who plan carefully can exploit powerful bonuses, while poor timing may result in costly penalties.

First offered during the Veiled Fate: Tribunal campaign.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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