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Disney Villainous: Come, We Fly! - Ravensburger (2026)

Disney Villainous: Come, We Fly! (2026)

Players
2–5
Playing time
50–50 min
Age
10+
7.41
Average rating
9
Ratings
0.00/5
Weight
Designer:Michael Mulvihill
Artist:John Morrow, Yuri Cameirana
Publisher:Ravensburger AG
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyMovies / TV / Radio themeVariable Player PowersHand ManagementTake That

Overview

Disney Villainous: Come, We Fly! brings the Sanderson Sisters from Disney's Hocus Pocus to the game as a playable Villain.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.

Note that this is a single character expansion and must be combined with a Disney Villainous standalone game.

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