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Primal: The Awakening – Crystal Caves and Flooded Wilds (2026)

Players
1–4
Playing time
60–90 min
Age
14+
8.51
Average rating
23
Ratings
0.00/5
Weight
Alternate names:Primal: Пробуждение – Ландшафты: Кристальные пещеры и Затопленная глушь
Designer:Tommaso Mondadori, Alberto Parisi
Artist:Daniel Comerci
Publisher:CrowD Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 0, Complexity 0, Theme 7
Strategy5.0
Luck5.0
Interaction0.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExpansion for Base-gameFightingMiniaturesVariable Player PowersCooperative GameHand ManagementSolo / Solitaire GameScenario / Mission / Campaign Game

Overview

Battle in crystal caverns where shards rain from above, or in the tide-shifting Riverlands where deep-water terrain reshapes your strategy. This expansion includes a double-sided neoprene playmat that represents two of Thyrea’s biomes, adding both visual variety and unique gameplay elements.

In the Crystal Caves, glowing crystals fall from the ceiling, scattering across the battlefield. Their energy resonates with the Hunters, making it easier to play cards of the matching color. But the cave is collapsing, and only a few rounds remain before it all comes down.

In the Flooded Wilds, the riverlands are submerged by the rising tide. As the waters swell and recede, Hunters must adapt to unstable footing. This biome introduces the Deep Water terrain, which reduces your hand-size limit and pushes you to fight against the tide itself.

—description from the publisher

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