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Front cover (English edition)
Back cover (English edition)

Zephyr of the Zirconium Zebras: A Narrative Campaign of Linked Mini-adventures (2025)

Players
1
Playing time
0–0 min
Age
0+
0.00
Average rating
0
Ratings
0.00/5
Weight
Artist:Andrea Sfiligoi, William McAusland, John D. Batten, Henry J. Ford, Aubrey Beardsley, Dyson Logos, Alex Aparin, Heinrich Kley, John R. Neill, Virgil Finlay, Mariana Ruiz Villareal, John Austen, 123RF, Thirteenth Autumn, Pixabay, Norman Lindsay, Paul West, Sergius Hruby, Adam Bouchard, Ulysse Bouchard, Vecteezy, Krist Anthony Almario, Dawn Hudson, Game Icons, Andrea Grassi, Thomas Theodor Heine, cimmeri0, Andrea Baruffi, Chris Bate, Kisscc0, Ephraim Moses Lilien, Otto Seitz, 13smok
Publisher:Ganesha Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 1, Complexity 0, Theme 10
Strategy5.0
Luck10.0
Interaction1.0
Complexity0.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureExpansion for Base-gameBookCampaign / Battle Card DrivenPaper-and-PencilDice Rolling

Overview

Can You Hear the Wind of Change? Is it the zephyr of heroism that inspires your characters to journey across the world, or the crass lure of wealth? Zephyr of the Zirconium Zebras is a campaign of 20 short linked missions with several optional scenarios and an open ending. Will you save the Withering Warlord’s orc hordes from genocide or cleanse the Dorantian empire from their filth? Find a killer during a fancy party — Exorcize a ghost in a forlorn castle — Journey to the sun to find a magic flower — Retrieve a cursed book from a spire — Pressure a decadent noble into marriage ... and maybe steal from his exotic collection — Execute embarrassing witnesses — Clear up a mine of refugees for exploitation — Retrieve a reveler from moral dissolution — Free a gnome city from star invaders — Escort high priests to a religious conclave — Debate theology at a holy symposium — Assassinate rival clergy without getting caught — Summon a demon with word games — Reclaim crates from a business rival — Recover treasure from a non-Euclidean dungeon — Partake in diplomatic treachery — Delight in the joy of orc genocide — Escort refugees across a sea — Defend a fortress against legions This book has everything you need for an epic campaign, at any level.

—description from the publisher

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