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A proud game designer with his creation... ^^
And so the epic battle has begun...
Layout Sneak Peek: Element Stones

Elemental Clash: The Basic Set (2009)

Players
2
Best: 2
Playing time
30–30 min
Age
10+
6.44
Average rating
47
Ratings
1.56/5
Weight
#23412
BGG rank
Outside top 5,000
Designer:Andreas Propst
Artist:Sven Nemet, Andreas Propst, Michael Rasmussen, Douglas Harvey
Publisher:(Web published) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.1, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyCollectible ComponentsPrint & PlayVariable Player PowersCampaign / Battle Card DrivenArea Movement

Overview

In ancient times long gone by, when the veil between the world of the humans and the realm of magic was thinner, allmighty wizards battled each other in epic duels to determine who was the master of sorcery and arcane wisdom. Armed with a Spellbook and with the aid of the enchanted Element-Stones, the sorcerers summoned fantastic Creatures and magical Spells. A wizard who had no more pages left in his Spellbook would eventually have lost the magical battle of wits.

The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). Is a player unable to draw a card, he or she loses immediately.

Expansions

Elemental Clash: Underworld
Elemental Clash: Spellforce
Elemental Clash: Tribes
Elemental Clash: Unicum
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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