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Kingdom Death: Monster – Feral Fists and Feral Form Promo Cards (2026)

Players
1–6
Playing time
60–180 min
Age
17+
0.00
Average rating
0
Ratings
0.00/5
Weight
Publisher:Kingdom Death
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 0, Complexity 0, Theme 10
Strategy9.0
Luck9.0
Interaction0.0
Complexity0.0
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

FantasyCivilizationDiceAdventureHorrorMedievalPrehistoricExpansion for Base-gameFightingMiniaturesMature / AdultCooperative GameStorytellingRole PlayingPattern BuildingPaper-and-PencilDice RollingGrid MovementSolo / Solitaire GameScenario / Mission / Campaign GameTech Trees / Tech TracksEventsCritical Hits and FailuresTrack MovementSquare Grid

Overview

Feral Form secret fighting art and Feral Fists gear card are included with the Male Survivor — Guy miniature, which are not part of the game itself.

Feral Fists gear has the following ability: Increase the effect of this weapon's Deadly by 1 for each persistent injury the monster has in play.

Feral Form secret fighting art description: Subconscious- At the start of your act, if you are frenzied, roll 1d10. On an 8+, cancel the effects of frenzied. Otherwise, full move towards the closest survivor. If you end adjacent, they suffer 5 damage to a random hit location. Then, end your act. Act: Suffer the Frenzy brain trauma. Gain access to Feral Fists gear until the end of the lantern year.

How to gain Feral Form: If the settlement has the Barbaric conviction principle, a survivor with Rageholic disorder or Monster Claw Style fighting art may spend 2 Endeavours to gain Feral Form secret fighting art. Limit once per campaign.

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