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Diplomacy In the Classroom
A rarely used, but often effective technique, on full display. This is often a last resort when other forms of Diplomacy fail.
Oversized Diplomacy in the woods -- big blocks on vinyl.
My handmade Diplomacy board
Custom Diplomacy Board at GenCon Indy
The Inventor Alan B. Calhamer
This framed Diplomacy board is 43 inches side to side.  It fits an octagonal poker table for play and is a wall hanging the rest of the time.
Diplomacy
Diplomacy

Diplomacy (1959)

Players
2–7
Best: 7
Playing time
360–360 min
Age
12+
7.03
Average rating
13,994
Ratings
3.32/5
Weight
#889
BGG rank
Top 1,000
Alternate names:1914: Juego de la diplomacia +8 more
Designer:Allan B. Calhamer
Artist:Vincent Dutrait, Guillaume Rohmer, Gilles Lautussier, Allison Shinkle, Blake Beasley, Hugh Bredin, Janos Orban
Publisher:(Self-Published) +25 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 10, Complexity 6.6, Theme 5
Strategy7.0
Luck5.0
Interaction10.0
Complexity6.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameBluffingNegotiationPost-NapoleonicSimultaneous Action SelectionArea MovementSimulationArea Majority / InfluencePlayer EliminationPrisoner's DilemmaNegotiation

Overview

Diplomacy, the classic boardgame of pure negotiation has taken many forms over the years.

The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.

In the game, each player represents one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year. with two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: it can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold its position. Players instruct each of their units by writing a set of "orders." The outcome of the various orders is basically determined by the total strength of the units involved. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanism fused to a significant negotiation element, this system is highly respected by many gamers.

Avalon Hill Complexity rating - 3

Re-implemented by:

Colonial Diplomacy Diplomacy: Classical Variant Diplomacy: Hundred Variant

Expansions

Diplomacy: Ard-Ri Variant
Diplomacy: Hundred Variant
Diplomacy Games and Variants
Diplomacy: 1900 Variant
Eagles
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