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Judge for Yourself
Judge for Yourself
Judge for Yourself
Judge for Yourself

Judge for Yourself (1998)

Players
2–6
Playing time
90–90 min
Age
12+
4.48
Average rating
64
Ratings
1.40/5
Weight
#30177
BGG rank
Outside top 5,000
Designer:David Mair
Publisher:Pressman Toy Corp.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.8, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Trivia

Overview

Ever been accused of being judgmental (as if that's a bad thing)? Well, here's your chance to shine. In this game of true court cases, players are in the position to judge for themselves. Five hundred cards outline the cases--and with names like "Trespassing Hounds," "Shocking News," "Forced Nuptials," and "Quality Chicken," players are sure to be intrigued. The game can be played by two players or two teams. To start, a team rolls the die. A 1, 2, or 3 lets them know how many scorecard spaces they can fill in if they arrive at the correct verdict. After reading a case, they deliberate, debate, and finally decide for or against the plaintiff. A correct verdict advances the team. An incorrect verdict leaves them cooling their heels. The first team to arrive at the finish line wins. Sometimes being judgmental feels good. --Wendy Slotboom

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