Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Lorelei's contribution for the Great S&T Geeklist!
Counter Sheet - SPI (different colors than AH)
PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
To RBM – “1000% improvement: PzArmee Afrika” – From Tom Shaw, AH – Art by Rodger B. MacGowan (RBM) Copyright 1982, 2014
Panzer Armee Afrika Setup

PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 (1973)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
6.45
Average rating
393
Ratings
2.51/5
Weight
#8757
BGG rank
Outside top 5,000
Alternate names:PanzerArmee Afrika and the War in the Desert June 1940 - December 1942 +1 more
Designer:Jim Dunnigan
Artist:Rodger B. MacGowan, Redmond Aksel Simonsen
Publisher:The Avalon Hill Game Co +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementVariable Set-upMovement PointsZone of Control

Overview

"PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942", is a wargame simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different.

The game spans the entire 20-month campaign, allowing players to recreate the famous battles of the period between the British-led Commonwealth forces and the Axis forces of Germany and Italy, to include Rommel's Panzer Army Africa. Set at an operational level, players must manage their military forces and precious supplies better than their opponent to achieve victory. The Axis aims at capturing Alexandria, the key to the Suez Canal. The British player has to prevent all this.

When originally published by SPI (Simulations Publications, Inc.) in Strategy & Tactics magazine #40 (Sep/Oct 1973), it was meant to be a very different treatment of a subject made familiar to wargamers in Afrika Korps (1964) by The Avalon Hill Game Co . Different it indeed was, introducing a number of novel twists to what seemed to otherwise be a very traditional-style hex-and-counter wargame. It became a classic in its own right alongside Afrika Korps.

The game is a very tense, very suspenseful contest of sweeping maneuver, lunging attacks, desperate retrogrades, filled with threat, counter-threat, surprises, and more.

Game Scale: Turn: 1 month Hex: 12 miles / 19 Km Units: Battalion to Brigade

Game Inventory (SPI/Strategy & Tactics version): One 22 x 34" color mapsheet One single-side printed countersheet (200 1/2" counters) One 10-page multi-fold rules booklet

Game Inventory (Avalon Hill version): One 22 x 34" five color multi-hinged mounted mapboard One single-side printed countersheet (260 1/2" counters - 60 are blank) One 8-page PanzerArmee Afrika rules booklet One side-printed errata TEC card One 6-sided die

Complexity: Low-Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 8-10 Hours

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.