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After giving up trying to figure out the game on her own, Elizabeth decides to read the rules.
After giving up trying to figure out the game on their own, Paul and Antony decides to read the rules.
Losing at Candy Land can be tough for a 2 year old.
Grandkid seems to like this version. I miss drawing cards (not impressed wth spinner).
Excitement beyond belief.

Candy Land (1949)

Players
2–4
Best: 4
Playing time
30–30 min
Age
3+
3.22
Average rating
5,437
Ratings
1.15/5
Weight
#31246
BGG rank
Outside top 5,000
Alternate names:Candy Land Disney: Winnie l'Ourson Piqu-nique dans la Forêt des Rêves Bleus +15 more
Designer:Eleanor Abbott
Artist:(Uncredited), Theodor Seuss Geisel
Publisher:Milton Bradley +11 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingChildren's GameRoll / Spin and MoveTrack Movement

Overview

Created by Eleanor Abbott in the early 1940's to entertain children recovering from polio and first published by Milton Bradley (now Hasbro) in 1949, Candy Land encourages young players to socialize, exercise patience, recognize colors, learn rules, and follow directions.

Players race down a rainbow-colored track to be the first to find the lost King Kandy at Candy Castle, but watch out for obstacles like the sticky Molasses Swamp! Start by placing your plastic Gingerbread Man (or other character marker) at the beginning of the track. Each turn, players draw a simple card and move by matching the color on the card to the next color on the track. Some cards show a named location on the board; players who draw these cards move forward or backward on the track to the named location. The game ends when the first player arrives at Candy Castle by reaching or moving beyond the last square on the track.

In the 2004 version, younger players are not required to remove backward on the track if they draw a named card, and the last square of the track was changed from a Violet Square to a Rainbow Square, resolving a 55-year dispute over whether a player needs to land on the Violet Square or move beyond the Violet Square to win.

Prior to the 2006 version, three colored spaces on the track (one in Molasses Swamp and two "Cherry Pitfalls") were marked with a dot. Players who landed on a dot were "stuck," and were unable to move from the spot until they drew a card that matched the color of the square they were on. The 2006 version replaced gum drops with licorice spaces; players who land on a licorice space only lose their next turn.

“The Legend of the Lost Candy Castle” is printed inside the box and can be read out loud. The game parts can be stored below it. The game board is colorful and has lots of yummy candy references.

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