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Game in progress. The Egyptians have attempted a sudden death victory by launching an attack on the palace via seaborn transports.
A better look at the very nice counters
An Egyptian invasion force comes ashore north of the palace! The invasion is a distraction consisting of only light infantry, but it will force the nearby Roman legionairres to pull in tightly around the palace, or suffer a decisive defeat. The real Egypt
Inital setup for the short scenario: The Naval Battle

Caesar in Alexandria (2001)

Players
2
Best: 2
Playing time
300–300 min
Age
14+
6.92
Average rating
157
Ratings
3.06/5
Weight
#10360
BGG rank
Outside top 5,000
Designer:Richard H. Berg, Mark Herman, Alan J. Ray
Artist:Rodger B. MacGowan, Mark Simonitch
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.1, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameAncientHexagon Grid

Overview

Volume 9 of the "Great Battles of History" series.

Caesar in Alexandria challenges the best GBoH players out there by allowing them to conduct both land and naval operations at the same time, in this simulation of Julius Caesar's rather rash pas de deux with the Egyptians in 47 BC. Caesar and the Romans - the VI, XXVII, and XXXVII legions, lots of archers and auxiliaries, and a dangerous contingent of field artillery - control the center of the city, including the Palace and the Inner Harbor. The Egyptians - a mixture of heavy, medium, and light infantry, and a numerically superior galley fleet - control the Outer Harbor, the rest of the city, and all land approaches to it. The Romans must defend their city position and also take control of the Heptastadium, the bridge that connects the city to the island of Pharos and its lighthouse, one of the Seven Wonders of the World. Caesar in Alexandria combines GBoH with War Galley: Naval Warfare in the Ancient World, with rules for both systems included. On land, the game is closer to Simple GBoH (which is not needed to play this), mostly because the form of warfare involved here: street-fighting. Caesar in Alexandria also uses the SGBoH command and activation system, which is what produces the large dose of tension. Do you move legions to protect your inner defense, or do you continue to attack the town of Pharos to gain access to the Heptastadium? Do you transport land troops to the island, or do you move your battle galleys out to sea, around Pharos, and into the Outer Harbor to attack the Egyptian fleet? Each turn you can do only one, all the while your opponent is considering his several, difficult options.

Included are some small scenarios for quicker play.

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