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JUMP: Genesis Savage Manakins vs. Micro Titans (2001)

Players
1–2
Best: 2+
Playing time
60–60 min
Age
10+
4.18
Average rating
11
Ratings
1.00/5
Weight
Alternate names:J.U.M.P.: Genesis Savage Manakins vs. Micro Titans
Designer:David M. Niecikowski
Artist:(Uncredited)
Publisher:Evil Polish Brothers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 2, Theme 7
Strategy9.0
Luck5.0
Interaction5.0
Complexity2.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionExpansion for Base-gameTile Placement

Overview

JUMP: Genesis Savage Manakins vs. Micro Titans is a strategic level conquest game that can be played solo or with up to 4 players if a second set is used.

The object of the game is to conquer the Home World(s) of the other player by using space and ground forces, and fortifications as defense. Although most of the pieces are hex tiles, special measuring sticks are included which are used in the basic game, and even more sticks for the miniatures game.

The components are actually usable in three ways. (1) As a stand alone game for 1-2 (3-4 with additional sets) player, (2) as an expansion for JUMP: Into the Unknown game, or (3) as a tactical miniature game.

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