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My eight-YO daughter beating us in a game for 12+
It was a heck of a drive to get there in the mountains and then my camera battery died, so this is the best I got.
Silverton board I made from TGov's file. I split it into 10 pages, printed on full sheet labels, and applied to 2 ply chipboard. I cut it into 8 sections, puzzle style to fit back into the box.
The finish of our three-player game of Silverton
Custom Silverton map I created
Completed board for Silverton 3D.
My parents playing Silverton on vacation in Colorado :)
Silverton
Still beating her parents 7 years later.
Close up of campaign game

Silverton (1991)

Players
1–6
Best: 4
Playing time
180–180 min
Age
12+
7.13
Average rating
1,089
Ratings
3.23/5
Weight
#3250
BGG rank
Top 5,000
Designer:Dori Smith, Phillip John Smith
Artist:Ted Rose
Publisher:Mayfair Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 4, Interaction 5, Complexity 6.5, Theme 5
Strategy10.0
Luck4.0
Interaction5.0
Complexity6.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationEconomicTrainsAmerican WestPick-up and DeliverCommodity SpeculationDice RollingNetwork and Route BuildingWorker Placement

Overview

Game description by the publisher (2nd Ed.) Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation.

Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit.

Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker.

User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills.

To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game.

A game turn is divided into seven phases: First phase - The turn order cards are shuffled and dealt to the players. Second phase - Players may place prospectors and surveyors on the game board in turn order. Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board. Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims. Fifth phase - The dice are rolled to determine price changes for each mine. Sixth phase - Claims and passenger cards taken by the players are replaced.

At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen.

Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game.

Expanded by:

Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion)

Expansions

Silverton: New Mexico Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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