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Blue victory, two player game
Red challenges blue for B6R7
Doubles are wild, Blue can go anywhere in the B7 row. Blue chose B7R6 to complete a 3-in-a-row for a point
Three red and three blue dice; two of each are used for a turn, all three are used in challenges
Placing the first marble; blue 5, red 8

Doubles Wild (2001)

Players
2–4
Best: 2
Playing time
30–30 min
Age
8+
6.04
Average rating
81
Ratings
1.00/5
Weight
#21492
BGG rank
Outside top 5,000
Designer:Andy Daniel
Artist:Godi Gutierrez
Publisher:Enginuity
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 2, Theme 3
Strategy5.0
Luck9.0
Interaction5.0
Complexity2.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyDicePattern BuildingPattern RecognitionDice Rolling

Overview

From the box:

A roll of the dice decides where you place your marble on the board. Don't like your roll? You get a second chance! 3 in a row scores one point. Four in a row scores two points. Get the point? Build your rows or block your opponents. There's fun and strategy on every roll, and doubles are always WILD!

The board is a grid, with the numbers 3-11 along each edge. Two blue dice determine which blue column, two red dice determine which red row, and you place your marble where they meet. Doubles are wild, so you can choose where to place your marble. If your opponent has a marble at that spot and it's not part of a three-in-a-row, you have a roll off, 3 dice and three chances, to see who can get the highest roll and claim that spot. Once a marble is part of a three-in-a-row it is locked in. Points are counted for a three-in-a-row in every direction; horizontally, vertically, and diagonally. The game ends when someone runs out of marbles, and everyone has a final turn.

1999 Mensa Select

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