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Part of Michael Nolan's Chivalry / Camelot / Cam / Inside Moves / Grand Camelot collection
Board and pieces, 1961 edition.  Only edition with blue pieces.
Profile of gameplay
Knight in battleline
Pieces from the 'Inside Moves' version

Camelot (1930)

Players
2
Best: 2
Playing time
15–15 min
Age
8+
6.88
Average rating
314
Ratings
2.39/5
Weight
#7911
BGG rank
Outside top 5,000
Alternate names:Feintes Dissimulées +1 more
Designer:George S. Parker
Publisher:Parker Brothers +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.8, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.8
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyGrid MovementStatic CaptureSquare Grid

Overview

Chivalry was first self-published by George S. Parker in 1888 and he called it his favorite game. In 1930 it was scaled down, re-named Camelot and published by Parker's company, Parker Brothers. Minor rules changes were implemented in 1931.

The object is simple: move two pieces into your opponent's goal or eliminate all of your opponent's pieces. In a matter of minutes, you'll learn the moves. The Jump. The Capture. And the Power Play. The rest is up to you. Make your moves courageously or cautiously. But always be on guard. One move can quickly change the entire complexion of the game.

Current World Camelot Federation rules of Camelot define one of the objects of the game as capturing ALL of the opponent's pieces while retaining two or more of your own.

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