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MechWar '77: Tactical Armored Combat in the 1970's
Cleaned Up Original Map
MechWar '77 Map re-worked
The presentation of the additional counters that I made
Designer's Edition - Full Layout of Use Set

MechWar '77: Tactical Armored Combat in the 1970's (1975)

Players
2
Best: 2
Playing time
270–270 min
Age
12+
6.29
Average rating
186
Ratings
3.18/5
Weight
#14678
BGG rank
Outside top 5,000
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareSimultaneous Action SelectionHexagon GridPaper-and-PencilSimulationDice RollingGrid MovementScenario / Mission / Campaign GameEventsMovement PointsProgrammed MovementLine of Sight

Overview

Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash.

Scale: Each hex represents 200 meters from side to side. Time: Each Game-Turn represent one to six minutes of elapsed time. Counters: 400

Uses the same rules system (but with additional "modern" elements) as Panzer '44: Tactical Armored Combat, Europe, 1944-45

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