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Breach!!!!!!
Custom Dungeon Hall
My dungeon
Using Battlelore command card racks to more carefully view Thunderstone cards. Clever girl.
Front view of Dungeon Hall
An Evil minion guards the covetous Thunderstone mankind covets
Thunderstone made folks smile at Atlanta Game Fest 15.
Entrance to Dungeon Hall
How Characters Level.
I walked miles through the Essen dungeon, starved to death, fighting through waves of people, got looted and robbed by the Guild of Gamedesigners, and all I got was this pile of cards.

Thunderstone (2009)

Players
1–5
Best: 3
Playing time
60–60 min
Age
12+
6.90
Average rating
10,722
Ratings
2.50/5
Weight
#1090
BGG rank
Top 5,000
Alternate names:Kamień Gromu +3 more
Designer:Mike Elliott
Artist:Jason Engle
Publisher:Pegasus Spiele +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyFightingHand ManagementOpen DraftingDeck, Bag, and Pool BuildingDelayed Purchase

Overview

For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.

Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

A dungeon deck is also created by combining several different groups of monsters. Certain groups of monsters may be more or less susceptible to different Hero types, so players will have to take this into account when they choose what to buy.

Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this, players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.

The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance.

Integrates with

Thunderstone Advance: Towers of Ruin Thunderstone: Dragonspire Thunderstone: Starter Set

Expansions

Thunderstone: Wrath of the Elements
Thunderstone: Doomgate Legion
Thunderstone: For the Dwarf Promo
Thunderstone: Death Sentinel Promo
Thunderstone: Blade Trap Promo
Thunderstone: Promo Pack
Thunderstone: Thornwood Siege
Thunderstone: Promo Pack #2
Thunderstone: Vision Promo
Thunderstone: German Promo Pack Harrulier (Harruli)
Thunderstone: Werewolf Promo Pack
Thunderstone: Heart of Doom
Thunderstone: Vicious Promo Pack
Thunderstone: Avatars
Thunderstone: Promokarte Wächter der Stärke
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