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Wester Front - La Grande Guerre 14-18
End of August 1914 - Historical Warplans in effect.  German Advance seems very close to historical.
La Grande Guerre 14-18 at LinCon
La Grande Guerre 14-18 the happy few
The box cover

La Grande Guerre 14-18 (1999)

Players
2–6
Best: 4
Playing time
360–3600 min
Age
14+
7.82
Average rating
118
Ratings
4.44/5
Weight
#9810
BGG rank
Outside top 5,000
Designer:Philippe Thibaut, Bruno de Scorraille
Artist:Philippe Thibaut, Bruno de Scorraille
Publisher:Azure Wish Enterprise (AWE)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.9, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War ISecret Unit DeploymentHexagon GridSimulationDice RollingGrid Movement

Overview

La Grande Guerre 14-18 (The Great War 14-18)

The English rule set was released in 2002.

La Grande Guerre is a strategic simulation of World War 1. Two maps cover all of Europe. Off map boxes represent Asia / Africa.

Game year is broken down into 9 turns. Production takes place on the interphase every 3 turns. Either side may move first on a given turn. Two different combat systems are included. The initial combat system simulates the 1914 battles w/o trenches. Losses are lower and retreats are likely. In 1915 a new combat system is used. This new system is detailed, but does a good job showing the complexities of trench warfare (retreats are scarce and losses are real high). The game includes a limited fog of war. You may not look at opposing stacks, and units may be off board.

The game is very complete in its depiction of WWI. (Similar to how World in Flames recreates WWII).

Additional aspects of the game include:

Fortresses Limits on coordination between different armies Diplomacy General Counters. Technology Naval War National Will - Leads to uprisings, mutinies, strikes even the dreaded revolution (likely to be Russia, but not necessarily them or a communist revolution). Note NW is lost on losing units and battles, so these effects are not random. Air / Armor

Contents:

2 large map sheets (Europe, Middle East and World off-map boxes) - each map: 95 x 67.5cm (37.4 x 26.5 inch) 2 dices Loss charts (to be photocopied) 7 Armies Boxes charts (front/back) - 3 blue (Allies) & 4 brown (Centrals) Russie-Serbie-Roumanie (Russia-Serbia-Rumania) France-Angleterre (France-England) Italie-Etats Unis / Turquie-Etats Unis (Italy-United States / Turkey-United States) Autriche-Turquie / Autriche-Serbie-Grèce-Roumanie-Bulgarie Allemagne Ouest-Italie Allemagne Est Allemagne 1918 4 Rules & scenario booklets: Basic (for all 1914) Trench (for 1915+) Advanced (for Grand Campaign scenario: politics, diplomacy, technologies, air, production, naval) Scenarios (campaign scenario 1914-18, 6 scenarios for 1914, 6 scenarios for 1916-18) 8 Game Aid booklets: Entry into war (1914) Diplomacy Events & US entry chart Combat & movement (x2) Germany Austria-Hungary & Turkey France & England Russia, United States & Italy 7 Counter sheets (1811 counters) : 1 France, Bulgaria, Montenegro, Holland, Russia, Belgium, United States 2 Switzerland, Germany, Serbia, Rumania, Russia 3 Russia, United States, France, Germany 4 Austria-Hungary, Turkey, England 5 England, Italy, Turkey, United States, miscellaneous 6 Diplomatic (various) 7 Persia, Japan, technology sets, event chits

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