Air Charter (1970)
Players
2–4
Best: 3, 4
Playing time
45–45 min
Age
10+
6.03
Average rating
91
Ratings
1.35/5
Weight
#22963
BGG rank
Outside top 5,000
Designer:(Uncredited)
Publisher:Waddingtons
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 5, Luck 7, Interaction 5, Complexity 2.7, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity2.7
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
TransportationAviation / FlightPick-up and DeliverRoll / Spin and MoveDice RollingPoint to Point MovementEvents
Overview
Designed by John King whilst stationed at RAF Topcliffe, 1970. Players represent competing air-freight companies shuttling cargoes between airfields in northern Australia and S.E. Asia.
Movement is basically roll a die and move but (simple) rules for air-lanes, airfield circuits, load sizes and fuel consumption add interest and require some planning. The 'basic' game covers just these aspects. The 'full' game has additional freight rules and players have to compete for cargoes and the important fuel-supply franchises.
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