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The mountain in all its glory.
Detail of the back of the mountain & all the moving parts; where all of the magic happens.
The ram in motion, battering a climber in the crown jewels.
Pulling the limb as a climber hangs onto the boulder for dear life.
"I spent 30 minutes playing this stupid game and all I got was a yellow flag!"

Oh What a Mountain! (1980)

Players
2–4
Best: 3, 4
Playing time
30–30 min
Age
8+
5.01
Average rating
50
Ratings
1.57/5
Weight
#29031
BGG rank
Outside top 5,000
Designer:Rudell Design
Publisher:Milton Bradley
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.1, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

AdventureChildren's GameRoll / Spin and Move

Overview

From the box:

An exciting path game that challenges you to find the quickest route up a very, merry 3-dimensional mountain.

On the climb, you might go Ram Watching, meet the Abominable Snowball or the Falling Rocks. They're hazards that actually move...pushing, shoving and sweeping you and your fellow climbers from the path and back to the First Aid Station at Base Camp #1. Don't forget the deep, dark cave either, you could easily get lost in it. But don't give up! Even though Oh What A Mountain has its ups and downs, the first climber to reach the peak of the mountain is rewarded with a winner's flag that acually pops right-up to announce the victory.

Happy hiking!

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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